![]() ![]() They've just forgotten the "person" in "first-person"… And first-person games aren't about people at all. But we wanted to go right back to basics and do something different from " Battlefield." We didn't want to do just another "Battlefield." So the first thing we looked at was first-person games. O'Brien: We definitely wanted to do something first-person because that's what DICE has a lot of experience in. Multiplayer: How did the idea come together to do a combination of first-person and parkour? Did one precede the other or did they both come about at the same time? Topic #3: Mixing First-Person And Parkour And one of the things I like about the film is that they never name what the city is. ![]() I'm a big fan of " Payback" from Mel Gibson. I think the thing is that once I start naming cities I always find that they sound sci-fi for some reason. I think they're going to have to be fine about it, because it's something I really strongly believe in. Multiplayer: How did that go over with marketing people? Multiplayer: Just refer to it as 'The city'? O'Brien: We've deliberately not named it. You're saying you haven't named it in the game. Multiplayer: You're not saying you haven't named it to me. And it's an amalgamation of lots of different things that are happening around the world. It's an amalgamation of lots of different cities. O'Brien: I've deliberately not named it, because it's nowhere and it's everywhere. Multiplayer: I kept waiting for you to say the name of the city. They exist on the edge, which is where the mirror's edge comes from. But some people didn't want to conform and they were pushed to the edge of society. Over the years people have been giving up more and more of their freedoms for this comfortable life, this utopia. It's a city of very tall gleaming skyscrapers and empty streets. Owen O'Brien, Senior Producer, "Mirror's Edge": The Mirror refers to the city, the city that's a very unusual city. Multiplayer: Can you explain the game's name? (Warning to EA marketing team - there's a possible surprise in here for you.) We talked about several key issues and I got some intriguing answers. EA PR obliged, setting me up with two quick, on-the-spot chats. In the era of " Assassin's Creed," what's the point of having a parkour game played from a " Halo" perspective?.Is this game going to make us all sick?.I wondered if presenting parkour in first-person might be asking for trouble. But, watching what it looks like when she tumbles forward into a roll and the game stays in first person was. Seeing it all in first-person was exciting. Last month at GDC, EA hosted an event showcasing DICE's work, which included a live demonstration of "Mirror's Edge." The sight of the game's heroine running through a stark, gleaming city, leaping from rooftop to rooftop, taking enemies out with her hands, was impressive. I've been excited about " Mirror's Edge," the upcoming console and PC first-person parkour game from EA's DICE studio, since I read a cover feature about it in the magazine Edge. ![]()
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